GEU
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Level
Undergraduate
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Duration
4 Years
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Fee Structure
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B.Des. (User Experience and Interaction Design)

Admission Procedure

Merit will be prepared on the basis of the qualifying exam.

Provisional Admission

Seats to be allocated based on projected scores (12th), calculated based on the candidate’s 10th percentage.

About The Program

The seamless integration of human and artificial cognition leveraged through Emerging Technologies is the core of our practice. This dynamic, transdisciplinary method builds a foundation for leading innovation in user-environment-centered problem-solving and creative product development.

The Bachelor of Design (B.Des.) program is a comprehensive undergraduate program that cultivates innovative, ethical, and user-centered designers, empowering them with enhanced Human Intelligence (HI) for creative problem-solving in a technologically advanced world.

The curriculum is structured to foster well-rounded creative minds, developing key aspects of HI by integrating design theory and practice across physical, digital, and visual domains, and by encouraging an awareness of AI's potential impact on design.

Students embark on a developmental journey, progressing from building a strong foundation in design fundamentals (including visual communication, design thinking, and materials & processes) to acquiring specialized skills and practical knowledge in Industrial Product Design, Interior and Spatial Experience Design, User Experience & Interaction Design, Graphic & Visual Communication Design or Animation & Game Design. The program emphasizes a human-centered approach, encouraging students to conduct user research, analyze complex problems with social and cultural awareness, and create effective, sustainable, and accessible solutions that meet both user and business needs.

Whether focusing on designing tangible products, shaping digital experiences, or crafting compelling visual narratives, students learn to apply human-centered design methodologies, utilize diverse tools and technologies (including emerging AI tools), and consider the strategic value of design in achieving business goals and addressing societal challenges. The B.Des. program prepares graduates to be versatile, adaptable, and ethically responsible designers, equipped to shape the future of products, experiences, and communication in a rapidly evolving world, contributing to both human well-being and economic growth.

Eligibility Criteria for Admission

  • Academic Qualification : To be eligible for the Bachelor of Design (B.Des.) program, a candidate must have passed 10+2 examination.
  • Entrance Exam : Candidate’s admission may be based on Graphic Era’s entrance test, or a personal interview, unless they have a valid score from a national-level entrance exams like UCEED / NID-DAT / NIFT Entrance Exam.

Teaching Pedagogies

The design pedagogy is aimed at empowering future designers with building-in enhanced human intelligence (HI) for creative problem-solving with AI assisted holistic curriculum that cultivates intelligence, capacity, skills, tools, method, technique, and crucial additional factors in a developmental sequence, fostering well-rounded creative minds.

Design education embraces the synergy of Al and HI, forging a 'hyper-transdisciplinary' approach. This empowers learners to tackle complex challenges through deep integration of knowledge, Al-augmented creativity, and ethically guided innovation. Cultivating both Al literacy and enhanced human intelligence will be central to shaping impactful design solutions for tomorrow's world.

Building-in Areas of Expertise in Innovation

Design Strategy: Defines the overarching vision and framework for design decisions to achieve specific goals.

  • User research
  • Design direction
  • Culture & context
  • Design impact
  • Socio-business design
  • Strategic design

Design Tools & Technologies: Equips students with the practical skills to translate concepts into tangible outputs using relevant software and methods.

  • Design thinking
  • CAD softwares
  • Human intelligence & Artificial intelligence
  • Ergonomics
  • Prog. languages
  • XR Lab (AR+VR+MR)
  • Emerging technologies

Design Innovation : Fosters creative problem-solving and the development of novel and impactful design solutions.

  • Design process
  • HCI - Human Factors
  • Inclusive Design
  • Systems thinking
  • Managing uncertainty
  • Value realization & creation

Experience Design: Focuses on understanding and shaping meaningful and user-centric interactions across touchpoints.

  • Multi-sensory design
  • Human interface
  • Nature & sustainability
  • Design futures
  • Product lifestyle
  • Holistic User Experience

Business Design Management: Integrates design thinking with business principles for strategic decision-making and value creation.

  • Business tools for Design
  • Leadership & change maker
  • Design management
  • Professional communication
  • Promotion & awareness
  • Business strategy
  • Project management
Infrastructure
  • Drawing Studios
  • Illustration and Graphic Design Studios
  • Photography Studio
  • Sound Mixing and Recording Studio
  • Cinematography Studio
  • CAD Studio
  • Visual Merchandising Studio
  • Prototyping Workshops (such as Wood, Metal, Plastic, Paint shop, Assembly workshop)
  • Ergonomics Lab
  • Fabrication Lab
  • Mechatronics lab
  • CNC Lab and Laser Cutting Shop Floor
  • 3D Printing Facility
  • Material Testing lab
  • IoT Lab
  • AR/VR Lab & Usability Lab
  • Creative Display Studio

Key highlights - Infrastructure

The infrastructure for B.Des. (User Experience and Interaction Design) is designed to provide a high-tech, collaborative environment that mirrors modern product design studios and research laboratories.

Advanced Computing and Digital Labs

  • High-Performance UX Design Studio: Equipped with professional-grade workstations capable of handling complex interaction design software, high-fidelity prototyping, and motion graphics.
  • Mobile and Device Testing Lab: A dedicated space featuring a diverse range of hardware, including various mobile handsets, tablets, wearables, and smart home devices for cross-platform responsiveness testing.
  • Emerging Media Zone: A specialized environment for research, featuring head-mounted displays, spatial sensors, and gesture-tracking hardware to facilitate design for augmented and virtual environments.

User Research and Observation Facilities

  • Usability Testing Suite: A controlled environment for observing user behavior, integrated with screen-recording technology and multi-angle cameras to document physical and digital interactions.
  • Eye-Tracking and Biometric Laboratory: Equipped with hardware for gaze-tracking and physiological data collection, allowing for the quantitative analysis of cognitive load and visual attention patterns.
  • Focus Group and Collaborative Discovery Room: A flexible space designed for stakeholder interviews, card sorting exercises, and participatory design workshops, featuring writable wall surfaces and modular furniture.

Prototyping and Physical Interaction Spaces

  • Rapid Prototyping Center (Maker Space): Facilities for low-fidelity physical modeling and high-fidelity 3D output, including 3D printers and laser cutters to explore tangible user interfaces and physical product integration.
  • Electronics and Sensor Integration Lab: A workshop environment for the development of 'Internet of Things' (IoT) prototypes, equipped with microcontrollers, sensors, and basic soldering stations for hardware-software interaction.
  • Visual Communication and Content Studio: A professionally lit studio for high-quality documentation of digital products, creation of video case studies, and development of multimedia assets for interface design.

Knowledge and Collaborative Resources

  • Digital Design Archive and Material Library: A curated collection of design patterns, historical interface archives, and samples of smart materials that influence the future of touch and haptic feedback.
  • Collaborative Design Commons: An open-plan, agile workspace intended for peer-to-peer learning, 'sprint' sessions, and interdisciplinary team projects.

The program distinguishes itself through a rigorous academic structure that balances foundational design principles with the complexities of emerging digital technologies.

Strategic Industry Integration

  • Live Industry Practicums Integration of real-world briefs from global technology firms and design consultancies into the core curriculum, facilitating a seamless transition from academia to professional practice.
  • Collaborative ‘Sprint’ Culture Adoption of agile methodologies and design sprint frameworks within studio projects to mirror the pace and collaborative nature of contemporary product development teams.
  • Expert-Led Masterclasses Regular engagement with visiting practitioners and thought leaders in the field of interaction design to provide insights into current market trends and evolving user behaviors.

Research and Innovation Focus

  • Live Industry Practicums Integration of real-world briefs from global technology firms and design consultancies into the core curriculum, facilitating a seamless transition from academia to professional practice.
  • Behavioral Research Laboratory Access to advanced facilities for eye-tracking, heat-mapping, and biometric analysis, allowing for the empirical validation of design hypotheses.
  • Speculative Design Initiatives A curriculum component dedicated to exploring future-state technologies, including spatial computing, ambient intelligence, and voice-mediated interfaces.
  • Data-Driven Design Methodology An emphasis on utilizing quantitative analytics alongside qualitative research to inform design strategy and measure the efficacy of user journeys.

Interdisciplinary Pedagogy

  • Cross-Domain Electives Opportunities to engage with subjects across computer science, psychology, and management, fostering a holistic understanding of the product ecosystem.
  • Global Design Standards Alignment with International Organization for Standardization (ISO) principles for ergonomics and human-system interaction, preparing students for the global labor market.
  • Inclusive Design Framework A core focus on accessibility and universal design, creating solutions that cater to diverse user demographics and socio-technical contexts.

Portfolio and Career Development

  • End-to-End Product Ownership Students document the entire design lifecycle—from initial discovery and wireframing to high-fidelity prototyping and usability testing, culminating in a professional-grade portfolio.
  • Incubation Support for Design Entrepreneurs Guidance for students interested in developing their own digital products or design-led startups through integrated institutional resources.
  • Focus on Emerging Roles Preparation for specialized career paths such as Service Designer, UX Researcher, Interaction Architect, and Product Strategy Consultant.

Specialization

Stream: B.Des. (User Experience and Interaction Design)

This specialization prepares designers to craft user-centric digital experiences across various platforms, enhancing Human Intelligence (HI) by designing intuitive interfaces and interactions that facilitate effective information processing, task completion, and meaningful engagement, while also considering the broader social impact of digital technologies. It integrates UX/UI principles with a rigorous human-centered design process to emphasize information architecture, interaction paradigms, and visual interface design, while addressing the design challenges and opportunities presented by AI and the evolving digital landscape.

The curriculum progresses from design thinking methodologies and interaction fundamentals to advanced skills in visual interface design, motion design, and prototyping for emerging technologies (AR/VR/AI). Students learn to conduct user research to understand cognitive patterns, diverse user needs, and cultural contexts, analyze user behavior, design information architectures, create design systems, and develop service design and UX strategies that align with business goals.

This training equips graduates to shape intuitive and engaging digital interactions for websites, mobile applications, and other digital environments, with a focus on maximizing human potential, promoting accessibility and inclusivity, and creating value for both users and organizations in a socially responsible manner.

Highlight Areas

Mobile Application Website Design & Development, Industrial Interface Design, Digital Products, Holistic Experience Design, Service Design.

Program Educational Objectives (PEOs)

PEO1

To prepare students for successful careers in diverse design domains by building a strong foundation in theoretical knowledge, practical skills, and problem-solving methodologies applicable to real-world, interdisciplinary challenges.

PEO2

To develop responsible and ethical design professionals capable of contributing effectively both as independent practitioners and as collaborative team members in dynamic work environments.

PEO3

To equip students with the academic and research aptitude necessary to pursue higher education and engage in scholarly or professional advancement within the field of design and allied disciplines.

PEO4

To instill in students the ability to embrace and adapt to evolving design practices, tools, and technologies through a mindset of lifelong learning and continuous improvement.

Program Outcomes (POs)

PO1

Analyzing

Identify and analyze complex design challenges by applying critical thinking and contextual awareness across cultural, societal, and technological domains.

PO2

Understanding

Understand user needs, behaviors, and values through empathy-driven approaches to create inclusive, human-centered design outcomes.

PO3

Applying

Apply design thinking methodologies and creative problem-solving processes to address real-world design problems effectively.

PO4

Evaluating

Conduct and evaluate design research using appropriate qualitative and quantitative methods to generate informed insights.

PO5

Synthesizing

Integrate diverse inputs—technical, emotional, and aesthetic—into cohesive and impactful design solutions.

PO6

Reflecting

Demonstrate professional ethics, self-awareness, and reflective practice in individual and collaborative design work.

PO7

Creating

Conceptualize and develop original, adaptive, and future-oriented design ideas using imagination, iteration, and prototyping.

PO8

Sustaining

Evaluate the social, environmental, and ethical implications of design choices, promoting sustainability and responsible innovation.

PO9

Collaborating

Function effectively in interdisciplinary teams, managing roles and responsibilities across the design and development process.

PO10

Communicating

Express design ideas, processes, and outcomes clearly through visual, verbal, and written communication tailored to varied audiences and contexts.

PO11

Evolving

Recognize the necessity for independent, life-long learning by maintaining the agility to adapt to emerging technologies and applying critical thinking to navigate continuous socio-technological change.

Program Specific Outcomes (PSOs)

PSO1

Apply user-centered design principles and methodologies to create meaningful, intuitive, and engaging digital experiences.

PSO2

Conduct user research and usability testing using appropriate tools and methods to gather actionable insights and improve interaction design.

PSO3

Design effective information architectures and interaction flows that support usability, accessibility, and responsive behavior across devices.

PSO4

Prototype interactive systems using low-fidelity and high-fidelity tools, incorporating feedback to iterate design solutions.

PSO5

Apply visual and motion design principles to enhance user interface aesthetics and micro-interactions for improved user satisfaction.

PSO6

Integrate ethical, inclusive, and sustainable practices in UX design, ensuring accessibility for users of diverse backgrounds and abilities.

PSO7

Collaborate with multidisciplinary teams to align user needs, business goals, and technological feasibility in the design process.

PSO8

Communicate research findings, design rationales, and interaction strategies effectively to stakeholders using industry-standard documentation and tools.

PSO9

Critically evaluate emerging technologies and UX trends to develop future-ready and innovative interaction solutions.

PSO10

Demonstrate professionalism, adaptability, and commitment to lifelong learning in the rapidly evolving field of user experience design.

Career Prospects

Design permeates virtually every facet of modern industry, making it an indispensable discipline across a vast array of sectors. Graduates from design programs find opportunities in established fields where shaping human experiences and creating meaningful solutions are paramount in the industry domains such as

  • Technology
  • Healthcare
  • Banking & Finance
  • Fashion
  • E-Commerce
  • Education
  • Entertainment
  • Media & Publishing
  • Automotive
  • Telecommunication
  • Aviation
  • Agriculture
  • Logistics & Supply Chain
  • Manufacturing
  • Clean Energy / Greentech
  • Government,
  • Consulting
  • Smart Home & IoT
  • Robotics
  • Food & Beverage technology
  • Sports Tech.
  • Sustainable development
  • Travel & Hospitality
  • Urban planning
  • User research agencies
  • Nonprofit organizations
  • Design Studio / Entrepreneurship

Graduates of the B.Des. in User Experience and Interaction Design program are highly sought-after professionals in the modern design industry. Potential career paths and roles include:

  • Digital Product Design
  • Mobile Application Design
  • Website Design
  • UX Designer
  • UI Designer - Interaction Designer/Engineer
  • UX Researcher
  • UX Strategist
  • Information Architect
  • Web Designer
  • Product Designer (Digital)
  • Usability Analyst
  • UX Writer
  • Conversation Designer (AI/Voice)
  • AR/VR Experience Designer
  • Design Systems Designer
  • Service Designer
  • Accessibility Specialist
  • UX Project Manager
  • Motion Designer (UX/UI)
  • Design Consultant (UX)
  • Studio Owner/Entrepreneur

Notes: Semester 1 and 2 are applicable only for regular entry students. Lateral entry students begin from Semester 3.

Course Curriculum

Semester 1

Core Courses

  • Visualisation & Representation
  • Elements & Principles of Design
  • Materials & Processes
  • Digital Interface & Visualisation 1
  • Programming 1
  • Program Elective 1
  • Program Elective 2
  • Healthy Living and Fitness
  • Environmental Science

List of Electives

  • Form & Function
  • Object Studies & Technical Drawing
  • Interaction Fundamentals
  • Design Thinking Methods
  • Visual Composition & Layout
  • Basics of Typography & Letterform
  • Animation Principles
  • Gesture & Anatomy Sketching

Semester 2

Core Courses

  • Scenario & Perception Sketching
  • Storytelling & Narrative Structures
  • Systems Thinking
  • Program Elective 3
  • Program Elective 4
  • Program Elective 5
  • Program Elective 6
  • Industry Visit
  • The Constitution of India
  • Nature Studies

List of Electives

  • Digital Interface & Visualisation 2
  • Form & Function Integration
  • Programming 2
  • Biophilic Design
  • Typography Design
  • Composition in Context
  • Design for and with AI
  • Sensing Nature
  • Factory Visit
  • MOOC course (such as Swayam course, ilearn courses)

Semester 3

Core Courses

  • User-Centered Design Process
  • Information Architecture & Navigation
  • UX Concept Development
  • Research Methodology
  • Summer Project
  • Program Elective 7
  • Program Elective 8
  • University Open Elective
  • Universal Human Values and Professional Ethics
  • Indian Knowledge System

List of Electives

  • Design Research for Product Design
  • Design Research Methods
  • Visual Research & Analysis
  • Language of Moving Images
  • Sustainable Materiality & Circularity
  • MOOC course (such as Swayam course, ilearn courses)

Semester 4

Core Courses

  • New Media Technology
  • Visual Interface Design
  • Prototyping Methods
  • Cognitive Psychology for Designers
  • Program Elective 9
  • Program Elective 10
  • Indian Culture (Ethic & Values in Ancient Indian Traditions)
  • Nature Studies

List of Electives

  • Manufacturing & Assembly Techniques
  • UX Content Strategy
  • Design for Publication
  • Animation Production Pipeline
  • Spatial Media & Interactive Narratives
  • More than Human Design
  • MOOC course (such as Swayam course, ilearn courses)

Semester 5

Core Courses

  • Advanced Interaction Design
  • Design Systems & UI Guidelines
  • Service Design Basics
  • UX Design System & Service Project
  • Program Elective 11
  • Program Elective 12
  • Industry Visit
  • Disaster Management

List of Electives

  • Product Packaging & Detailing
  • Data-Driven UX Design
  • Packaging Graphics
  • 2D & 3D Animation
  • Game Development
  • Studio Visit
  • Interior Immersive Technologies
  • MOOC course (such as Swayam course, ilearn courses)

Semester 6

Core Courses

  • User Experience and Emerging Technologies
  • Inclusive & Accessible Design
  • Motion Design & Microinteractions
  • Strategic Design
  • Program Elective 13
  • Program Elective 14
  • University Open Elective

List of Electives

  • Product Interface Design
  • Behavioral Design & Gamification
  • Design for Social Change
  • Craft of Direction
  • Design for Social Change & Inclusive Cities
  • MOOC course (such as Swayam course, ilearn courses)

Semester 7

Core Courses

  • Business Integration
  • Entrepreneurship & Innovation in Design
  • Portfolio & Case Study Development
  • Design Research Publication
  • Business Strategy
  • Industrial Internship

Semester 8

Core Courses

  • Graduation Project
  • Project Research Publication

Contact Us

GEU
GEU

566/6, Bell Road, Society Area,
Clement Town, Dehradun,
Uttarakhand