GEU
facilities
Level
Undergraduate
facilities
Duration
4 Years
B.Des. (Interior Spatial Experience Design)

Admission Procedure

Merit will be prepared on the basis of the qualifying exam.

Provisional Admission

Seats to be allocated based on projected scores (12th), calculated based on the candidate’s 10th percentage.

About The Program

The seamless integration of human and artificial cognition leveraged through Emerging Technologies is the core of our practice. This dynamic, transdisciplinary method builds a foundation for leading innovation in user-environment-centered problem-solving and creative product development.

The Bachelor of Design (B.Des.) program is a comprehensive undergraduate program that cultivates innovative, ethical, and user-centered designers, empowering them with enhanced Human Intelligence (HI) for creative problem-solving in a technologically advanced world.

The curriculum is structured to foster well-rounded creative minds, developing key aspects of HI by integrating design theory and practice across physical, digital, and visual domains, and by encouraging an awareness of AI's potential impact on design.

Students embark on a developmental journey, progressing from building a strong foundation in design fundamentals (including visual communication, design thinking, and materials & processes) to acquiring specialized skills and practical knowledge in Industrial Product Design, Interior and Spatial Experience Design, User Experience & Interaction Design, Graphic & Visual Communication Design or Animation & Game Design. The program emphasizes a human-centered approach, encouraging students to conduct user research, analyze complex problems with social and cultural awareness, and create effective, sustainable, and accessible solutions that meet both user and business needs.

Whether focusing on designing tangible products, shaping digital experiences, or crafting compelling visual narratives, students learn to apply human-centered design methodologies, utilize diverse tools and technologies (including emerging AI tools), and consider the strategic value of design in achieving business goals and addressing societal challenges. The B.Des. program prepares graduates to be versatile, adaptable, and ethically responsible designers, equipped to shape the future of products, experiences, and communication in a rapidly evolving world, contributing to both human well-being and economic growth.

Eligibility Criteria for Admission

  • Academic Qualification : To be eligible for the Bachelor of Design (B.Des.) program, a candidate must have passed 10+2 examination.The candidate must have obtained at least 45% marks (40% in case of candidates belonging to reserved category) in the qualifying examination, or passed D.Voc. stream in the same or allied sector.
  • Entrance Exam : Candidate’s admission may be based on Graphic Era’s entrance test, or a personal interview, unless they have a valid score from national-level entrance exams like UCEED / NID-DAT / NIFT Entrance Exam.

Teaching Pedagogies

The design pedagogy is aimed at empowering future designers with building-in enhanced human intelligence (HI) for creative problem-solving with AI assisted holistic curriculum that cultivates intelligence, capacity, skills, tools, method, technique, and crucial additional factors in a developmental sequence, fostering well-rounded creative minds.

Design education embraces the synergy of Al and HI, forging a 'hyper-transdisciplinary' approach. This empowers learners to tackle complex challenges through deep integration of knowledge, Al-augmented creativity, and ethically guided innovation. Cultivating both Al literacy and enhanced human intelligence will be central to shaping impactful design solutions for tomorrow's world.

Building-in Areas of Expertise in Innovation

Design Strategy: Defines the overarching vision and framework for design decisions to achieve specific goals.

  • User research
  • Design direction
  • Culture & context
  • Design impact
  • Socio-business design
  • Strategic design

Design Tools & Technologies: Equips students with the practical skills to translate concepts into tangible outputs using relevant software and methods.

  • Design thinking
  • CAD softwares
  • Human intelligence & Artificial intelligence
  • Ergonomics
  • Prog. languages
  • XR Lab (AR+VR+MR)
  • Emerging technologies

Design Innovation : Fosters creative problem-solving and the development of novel and impactful design solutions.

  • Design process
  • HCI - Human Factors
  • Inclusive Design
  • Systems thinking
  • Managing uncertainty
  • Value realization & creation

Experience Design: Focuses on understanding and shaping meaningful and user-centric interactions across touchpoints.

  • Multi-sensory design
  • Human interface
  • Nature & sustainability
  • Design futures
  • Product lifestyle
  • Holistic User Experience

Business Design Management: Integrates design thinking with business principles for strategic decision-making and value creation.

  • Business tools for Design
  • Leadership & change maker
  • Design management
  • Professional communication
  • Promotion & awareness
  • Business strategy
  • Project management
Infrastructure
  • Drawing Studios
  • Illustration and Graphic Design Studios
  • Photography Studio
  • Sound Mixing and Recording Studio
  • Cinematography Studio
  • CAD Studio
  • Visual Merchandising Studio
  • Prototyping Workshops (such as Wood, Metal, Plastic, Paint shop, Assembly workshop)
  • Ergonomics Lab
  • Fabrication Lab
  • Mechatronics lab
  • CNC Lab and Laser Cutting Shop Floor
  • 3D Printing Facility
  • Material Testing lab
  • IoT Lab
  • AR/VR Lab & Usability Lab
  • Creative Display Studio

Key highlights - Infrastructure

The infrastructure at the world-class B.Des. (Interior and Spatial Experience Design) program is based on the concept of 'living labs' that merge physical craftsmanship with digital intelligence. The following list outlines the essential infrastructure categories aligned with industry standards:

Experience & Interaction Labs: These spaces move beyond static visuals to allow for real-time spatial testing.

  • Simulation Suite : Equipped with motion-capture sensors and spatial audio systems, it allows students to walk through 1:1 scale digital twins of their designs to test volume, lighting, and movement.
  • Smart Space & IoT Lab : A functional interior setup where students can program 'responsive environments', adjusting smart lighting, automated partitions, and climate sensors based on user behavior data.
  • Human Factors & Ergonomics Lab : Equipped with eye-tracking glasses and wearable biometric sensors to measure how users physically and emotionally react to different spatial layouts and color palettes.

Fabrication & Making Centers : The bridge between a conceptual 'idea' and a tangible 'product.'

  • Advanced Digital Fabrication Lab : Equipped with high-precision laser cutters, multi-axis CNC routers, and large-format 3D printers for creating custom furniture, intricate joinery, and structural components.
  • The Workshop : A traditional making space for woodworking, metal-smithing, and clay modeling, where students learn the 'tactile weight' of materials and manual construction techniques. In the open-plan area students can construct full-scale 'spatial fragments' (like a retail kiosk or a hospital room) to test construction feasibility.

Material & Resource Libraries : A hub for research into the 'skin' of the built environment.

  • Circular Material Library and Sample Hub : A physical and digital archive focusing on 'regenerative' materials, mycelium-based bricks, recycled ocean plastics, and carbon-negative finishes, with detailed data on their life cycle.

Collaborative Design Studios : The core academic engine of the program.

  • Agile Design Studios : Replacing fixed desks with 'mobile workstations' and writable walls. This allows the space to be reconfigured instantly for a solo drafting session, a team charette, or a formal jury.
  • High-End Visualization Cluster : Workstations optimized for heavy environmental simulations (lighting, airflow, and complex geometry) and high-fidelity rendering.
  • Hybrid Crit Studio : A presentation area with large-scale interactive touchscreens and global connectivity for remote jury members or international industry collaborators to mark up student work in real-time.

Ancillary & Support Spaces : Infrastructure that fosters a professional culture.

  • Archive & Documentation Studio : A dedicated space for high-quality photography and videography of student models and full-scale prototypes for portfolio building.
  • Student 'Maker' Commons : An informal, 24/7 accessible space for social interaction and spontaneous 'tinkering,' designed with biophilic principles to support mental well-being.
  • Industry Liaison Office : A professional meeting room for hosting live clients, project partners, and site supervisors for collaborative 'Live Lab' sessions.

The following key highlights characterize the unique pedagogical and professional environment of the program.

Experience-Centric Design Philosophy : The curriculum prioritizes the 'human-spatial interface', moving design inquiry from surface aesthetics to the psychological and physiological impact of built environments. This includes the study of atmosphere, sensory perception, and human behavior within a space.

Evidence-Based Design (EBD) Methodology : Students engage in 'research-led' studio projects where design decisions are validated through environmental simulations and user-data analytics. This scientific approach facilitates the creation of high-performance spaces in healthcare, workplace, and retail sectors.

Material Innovation & Circularity : A core academic pillar focuses on 'Life Cycle Thinking'. The program explores the integration of regenerative materials, carbon-neutral finishes, and adaptive reuse strategies to address the global demand for sustainable spatial interventions.

Phygital & Smart Environment Integration : The pedagogy incorporates the design of 'Responsive Spaces', where physical interiors are augmented by digital overlays and IoT (Internet of Things) frameworks. Students learn to design environments that adapt in real-time to occupant needs and environmental shifts.

Transdisciplinary Industry 'Live Labs' : Academic credit is awarded for 'Live Lab' collaborations, where students work alongside architects, urban planners, and technology consultants. This structure provides a professional context for solving complex, real-world spatial problems before graduation.

Advanced Digital Fabrication & Prototyping : The program provides access to high-precision manufacturing tools, enabling the transition from 'concept' to 'prototype'. This includes the mastery of complex geometries through parametric design and 1:1 scale construction of spatial components.

Global Design Standards & Benchmarking : The curriculum aligns with international professional frameworks, preparing graduates for global practice. Emphasis is placed on universal design principles, inclusive accessibility, and global building codes.

Specialization

Stream: B.Des. (Interior Spatial Experience Design)

Interior and Spatial Experience Design focuses on creating meaningful, functional, and restorative physical environments, systems, and habitats. This specialization determines how people interact with the built world, shaping their entire journey within a space to be intuitive, healthy, and culturally resonant.

The program elevates traditional interior design to spatial experience design, teaching students to curate the full discourse of engagement a person has with a physical environment—from sensory triggers to smart responsiveness. It integrates environmental foresight and deep human-centered research to manage the complexity of smart, biophilic, and sustainable systems. The curriculum focuses on ethics, inclusive accessibility, and the enhancement of human well-being, ensuring that the spaces of the future augment user comfort and decision-making while maintaining a regenerative relationship with the planet.

Highlight Areas

Responsive Environments & Ambient Intelligence, Human-Space Interaction (HSI) & Spatial Psychology, End-to-End Spatial Service Blueprinting, Environmental Ethics, Universal Inclusion, and Circularity, Strategic Foresight & Trend Integration in Habitats, Biophilic Urbanism, Socio-Spatial Design and many more.

Program Educational Objectives (PEOs)

PEO1

To prepare students for successful careers in diverse design domains by building a strong foundation in theoretical knowledge, practical skills, and problem-solving methodologies applicable to real-world, interdisciplinary challenges.

PEO2

To develop responsible and ethical design professionals capable of contributing effectively both as independent practitioners and as collaborative team members in dynamic work environments.

PEO3

To equip students with the academic and research aptitude necessary to pursue higher education and engage in scholarly or professional advancement within the field of design and allied disciplines.

PEO4

To instill in students the ability to embrace and adapt to evolving design practices, tools, and technologies through a mindset of lifelong learning and continuous improvement.

Program Outcomes (POs)

PO1

Analyzing

Identify and analyze complex design challenges by applying critical thinking and contextual awareness across cultural, societal, and technological domains.

PO2

Understanding

Understand user needs, behaviors, and values through empathy-driven approaches to create inclusive, human-centered design outcomes.

PO3

Applying

Apply design thinking methodologies and creative problem-solving processes to address real-world design problems effectively.

PO4

Evaluating

Conduct and evaluate design research using appropriate qualitative and quantitative methods to generate informed insights.

PO5

Synthesizing

Integrate diverse inputs—technical, emotional, and aesthetic—into cohesive and impactful design solutions.

PO6

Reflecting

Demonstrate professional ethics, self-awareness, and reflective practice in individual and collaborative design work.

PO7

Creating

Conceptualize and develop original, adaptive, and future-oriented design ideas using imagination, iteration, and prototyping.

PO8

Sustaining

Evaluate the social, environmental, and ethical implications of design choices, promoting sustainability and responsible innovation.

PO9

Collaborating

Function effectively in interdisciplinary teams, managing roles and responsibilities across the design and development process.

PO10

Communicating

Express design ideas, processes, and outcomes clearly through visual, verbal, and written communication tailored to varied audiences and contexts.

Program Specific Outcomes (PSOs)

In addition to these ten POs, ten Program Specific Outcomes (PSOs) are formulated

PSO1

Apply principles of spatial planning, anthropometrics, and environmental psychology to create functional and human-centered interior environments.

PSO2

Conduct site analysis and user research to understand spatial requirements, contextual influences, and environmental impact.

PSO3

Design effective circulation flows and spatial hierarchies that support usability, accessibility, and safety within diverse built environments.

PSO4

Develop spatial concepts using manual sketching, physical models, and 3D digital prototyping to validate and iterate design solutions.

PSO5

Apply knowledge of materials, lighting, acoustics, and indoor environmental quality to enhance the sensory experience and comfort of a space.

PSO6

Integrate sustainable practices, adaptive reuse, and ethical sourcing in spatial design to minimize waste and promote environmental responsibility.

PSO7

Collaborate with multidisciplinary teams, including architects, engineers, and contractors, to align design vision with technical and structural feasibility.

PSO8

Communicate design intent, technical specifications, and spatial narratives effectively through industry-standard 2D/3D documentation and visualization.

PSO9

Critically evaluate emerging trends in smart spaces and immersive technologies to develop future-ready and innovative spatial solutions.

PSO10

Demonstrate professionalism, project management skills, and a commitment to lifelong learning in the evolving field of interior and spatial design.

Career Prospects

Design permeates virtually every facet of modern industry, making it an indispensable discipline across a vast array of sectors. Graduates from design programs find opportunities in established fields where shaping human experiences and creating meaningful solutions are paramount in the industry domains such as

  • Technology
  • Healthcare
  • Banking & Finance
  • Fashion
  • E-Commerce
  • Education
  • Entertainment
  • Media & Publishing
  • Automotive
  • Telecommunication
  • Aviation
  • Agriculture
  • Logistics & Supply Chain
  • Manufacturing
  • Clean Energy / Greentech
  • Government,
  • Consulting
  • Smart Home & IoT
  • Robotics
  • Food & Beverage technology
  • Sports Tech.
  • Sustainable development
  • Travel & Hospitality
  • Urban planning
  • User research agencies
  • Nonprofit organizations
  • Design Studio / Entrepreneurship

Graduates of the ‘B.Des. in Interior and Spatial Experience Design’ program are highly sought-after professionals in the modern design and construction industry. As the world shifts toward ‘experience-driven’ physical spaces that prioritize well-being and smart technology, the demand for designers who can blend aesthetics with technical intelligence has grown significantly. Potential career paths and roles include:

  • Spatial Experience (UX) Designer
  • Interior Designer
  • Smart Space Designer
  • Biophilic Design Consultant
  • Sustainable Space Strategist
  • Exhibition & Scenography Designer
  • Retail Experience Designer
  • Hospitality Design Specialist
  • 3D Visualization & Walkthrough Designer
  • BIM (Building Information Modeling) Coordinator
  • Lighting & Acoustic Designer
  • Adaptive Reuse Specialist
  • Universal Design Consultant
  • Furniture & Fixture Designer
  • Workplace Strategy Consultant
  • Design Entrepreneur

Notes: Semester 1 and 2 are applicable only for regular entry students. Lateral entry students begin from Semester 3.

Course Curriculum

Semester 1

Core Courses

  • Visualisation & Representation
  • Elements & Principles of Design
  • Materials & Processes
  • Digital Interface & Visualisation 1
  • Programming 1
  • Program Elective 1
  • Program Elective 2
  • Healthy Living and Fitness
  • Environmental Science

List of Electives

  • Form & Function
  • Object Studies & Technical Drawing
  • Interaction Fundamentals
  • Design Thinking Methods
  • Visual Composition & Layout
  • Basics of Typography & Letterform
  • Animation Principles
  • Gesture & Anatomy Sketching

Semester 2

Core Courses

  • Scenario & Perception Sketching
  • Storytelling & Narrative Structures
  • Systems Thinking
  • Program Elective 3
  • Program Elective 4
  • Program Elective 5
  • Program Elective 6
  • Industry Visit
  • The Constitution of India
  • Nature Studies

List of Electives

  • Digital Interface & Visualisation 2
  • Form & Function Integration
  • Programming 2
  • Biophilic Design
  • Typography Design
  • Composition in Context
  • Design for and with AI
  • Sensing Nature
  • Factory Visit
  • MOOC course (such as Swayam course, ilearn courses)

Semester 3

Core Courses

  • Technical Drawing & Architectural Graphics
  • Ergonomics & Human Factors in Interior Environments
  • Spatial Concept Development
  • Research Methodology
  • Summer Project
  • Program Elective 7
  • Program Elective 8
  • University Open Elective
  • Universal Human Values and Professional Ethics
  • Indian Knowledge System

List of Electives

  • Design Research for Product Design
  • Design Research Methods
  • Visual Research & Analysis
  • Language of Moving Images
  • Sustainable Materiality & Circularity
  • MOOC course (such as Swayam course, ilearn courses)

Semester 4

Core Courses

  • Building Systems & Services
  • Advanced 3D Modeling for Spaces
  • Furniture Design & Prototyping
  • Interior Materials & Finishes
  • Program Elective 9
  • Program Elective 10
  • Indian Culture (Ethic & Values in Ancient Indian Traditions)
  • Nature Studies

List of Electives

  • Manufacturing & Assembly Techniques
  • UX Content Strategy
  • Design for Publication
  • Animation Production Pipeline
  • Spatial Media & Interactive Narratives
  • More than Human Design
  • MOOC course (such as Swayam course, ilearn courses)

Semester 5

Core Courses

  • Lighting & Acoustic Design
  • Sustainable Spaces & Green Certification
  • Universal Design & Accessibility
  • Commercial & Retail Design Project
  • Program Elective 11
  • Program Elective 12
  • Industry Visit
  • Disaster Management

List of Electives

  • Product Packaging & Detailing
  • Data-Driven UX Design
  • Packaging Graphics
  • 2D & 3D Animation
  • Game Development
  • Studio Visit
  • Interior Immersive Technologies
  • MOOC course (such as Swayam course, ilearn courses)

Semester 6

Core Courses

  • Adaptive Reuse & Interior Conservation
  • Spatial Experience, Branding and Wayfinding
  • Hospitality & Workplace Design
  • Strategic Design
  • Program Elective 13
  • Program Elective 14
  • University Open Elective

List of Electives

  • Product Interface Design
  • Behavioral Design & Gamification
  • Design for Social Change
  • Craft of Direction
  • Design for Social Change & Inclusive Cities
  • MOOC course (such as Swayam course, ilearn courses)

Semester 7

Core Courses

  • Business Integration
  • Entrepreneurship & Innovation in Design
  • Portfolio & Case Study Development
  • Design Research Publication
  • Business Strategy
  • Industrial Internship

Semester 8

Core Courses

  • Graduation Project
  • Project Research Publication

Contact Us

GEU
GEU

566/6, Bell Road, Society Area,
Clement Town, Dehradun,
Uttarakhand